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Guide to JCNA Club Rallying & Program Rules
    Chapter 10 - Variations to the Rally


Index
Introduction
(TSD) Rally
Instructions and Terms
Route Instructions
Avg. Speed and Calc.
Odometer and Tires
Rally Equipment
Timing
Your First Rally
Rules and Techniques
Variations to the Rally
JCNA Rally Rules
Rallymaster Guide
Appendix A
Appendix B

FOR THE INCREASED FUN OF IT!! VARIATIONS ON THE TSD RALLY

Your club can conduct any of the safe and enjoyable rallies detailed in this chapter, BUT ONLY THE TIME, SPEED, DISTANCE RALLY qualifies for sanction under the JCNA Rally Program.

However, elements of the rallies outlined below can be combined into a qualifying TSD rally to give the event wider appeal to your clubmembers and increase the fun of your event.

In sharp contrast to the straight TSD rally is a type of event called, for lack of a better name, the Gimmick Rally. In a pure gimmick rally anything goes. There's no limit to how crazy the rallymaster can get, and you'll sometimes need a sixth sense to decipher the instructions. While scorned by many serious rallyists, gimmick rallies are regarded as great fun by many others. Riddles, puzzles, rhymes, jokes, anything offbeat is considered fair game as a rally theme, and a sense of humor often helps you land in the winner's circle. One thought on gimmick rallies agreed on by the best minds in rallying is: They should be short, crisp and fun.

Some types of gimmick rallies:

FIND YOUR OWN WAY: You may be told to visit five different towns and to note some historical landmark in each as proof of passage. The winner has the least mileage on his odometer (don't forget to include an odometer check to make it fair).

POKER RALLY: Following a rally route, you pick up a new card at each checkpoint. It's a mobile variety of 5 or 7 card stud. The winner is the team which reaches the finish with the best poker hand. A variation to this would be where teams are given clues to the location of the 5 or 7 cards but no route to follow. In this case, cars completing the run with 5 or 7 cards and with odometers showing less than a certain predetermined number of miles, are awarded a "'wild card" which they may substitute for any card in their hand to improve their standing.

PHOTO RALLY: The rally instructions may be made up of photographs taken by the rallymaster. At the start, teams are supplied witha series of photographs (originals or reproduced) depicting various scenes, landmarks or structures along the route. They are also given a sheet of paper on which a list of questions appears. In order to determine correct answers to the questions, rally teams must locate and go to the places shown in the pictures. The navigator must be prepared to watch not only the front and sides, but to the rear as well on these. Scoring is based upon correct answers to the questions, with low mileage used as a tie-breaker.

TREASURE HUNTS: These are of infinite variety. Use all the ingenuity you possess. One popular version is where rallyists are given only a single route instruction at the start that lands them in an area where further route instructions are hidden to direct them to the next location and instructions. Don't be surprised if the instructions are tacked to a wooden post 15' from land in a shallow pond! To make it even more fun the route instructions can be in the form of a riddle or clue. The winner is the team that completes the rally by collecting all the route instruction sheets in the shortest time.

SCAVENGER HUNTS: Contestants are asked to collect a variety of obscure or amusing objects within a given time and/or mileage. Visual scavenger hunts generally require the team to answer questions about the area they drive through while following the RIs.

REGULARITY RUN: Generally a looping course with a hidden checkpoint that the rallyists must pass twice. Winning car is the one with the least deviation between the two recorded times. Makes a nice change as a leg of a TSD rally.

MODIFIED MONTE CARLO RALLY: This is a rally in which the driver and navigator must plan their own route from open checkpoint to open checkpoint. Hidden checkpoints can not occur along the route as there is no fixed route. Mileage, NOT SPEED, is the deciding factor, the winning car being the one which arrives at the finish, having passed all the checkpoints, with the least amount of accumulated mileage.

If the time taken to negotiate each leg is recorded for possible use as a tiebreaker, the General Instructions should clearly prohibit speeding.

A Monte Carlo style leg can be incorporated into a JCNA sanctioned rally only where the GIs clearly prohibit speeding, and a specific time is allowed for the leg. The Rallymaster should provide contestants with identical local maps for that part of his rally.

For a description of the Monte Carlo-type rally in its pure European form, see Introduction.

NIGHT RALLIES: Any rally can be held at night. A short night rally can be an integral part of a regular monthly meeting to introduce your club to rallying. Start and finish at your meeting place. When serious rallies extend into, or are held at night, rally cars should be equipped with interior map reading lights as an aid to the navigator is advisable to shroud such lights from the driver.


Previous: Chapter 9 - Wlnning Rally Rules and Techniques
Next: Chapter 11 - JCNA Rally Program Rules

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